Lunch! Erm.. I mean Launch!


Although this isn't my first release, it is the first release with all my own assets.

Previous titles I had a 3D artist, or that same artist half attempted 2D. Granted he tried his best, he wasn't a 2D and he made sure I knew that.

This title uses all my own custom created assets, and obviously my own programming. While I have been programming for nearly 7 years, this title took me a grand total of 5 hours to program but has taken me well over 20 to do the art. It shows. Regardless of the time it took I mildly enjoyed it when I did it, it just took a lot of effort to find the motivation to do it.

There is still plenty more to add, as I want to have at least 50 something recipes and a free play game mode. Ideally, you will attempt to get 5 stars worth of proper recipes, and a cost. For each wasted ingredient you will lose money, and for each correct ingredient made within the time limit for each ticket you will gain money. But this is a future addition, in the mean time my 2D pixel artist and I are working on Mini Mage, Mega Sword which is another title I have a demo for on my dashboard.

As always, we're an indie studio, please help support us either monetarily or with a follow. Exposure is worth a thousand times more than money at this stage. 

Without you, the player, we are nothing.
Thanks for the read!

Leave a comment

Log in with itch.io to leave a comment.