Mini Mage Mega Sword
Controls
A - Left movement
D - Right Movement
Space - Jump
Double tap Space - Spin Attack
S + Left Mouse Button - Beyblade Attack
Left Mouse Button - Overhead Attack
If you run out of stamina, it takes a moment to recharge
Report all bugs to our Discord https://discord.gg/pRfFWXqm5d
Or Donate to help us keep making great games!
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Updates: March 3nd, 2025
v0.1.31
Bug Fixes Code adjustments to allow for varied speed between enemy types
Enemies can now bypass colliding with interactables
Fixed a collider issue where enemies would consider a hazard a wall
Added in platform targeting for variables, speed is now halved in builds vs editor.
Fixed some animation transitions to be interruptible by their next animation where applicable
Disabled text object creation on interactable objects, as it is no longer needed
Removed interaction and player interaction texts that were previously used for bug testing
Enemy Variants Added SLUG & SLUG_SPIKEY variant types
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Updates: March 2nd, 2025
v0.1.30
Bug Fixes Fixed enemy velocity continuing when paused or game over
Fixed death animation not occurring
Animator no longer disables on game over
Fixed a bug with wall collisions not detecting on Armoured variants Enemy
Behaviour Skeleton entity state handling changes: CHASE STATE
- Now properly checks for edges, and if the player is within reach
- If there is a void between the skeleton and the player the skeleton will move into IDLE STATE
- If player moves within range during that IDLE state, the skeleton will properly switch to the correct state
ATTACK STATE
- When pushed outside of the engage distance while in ATTACK state, the skeleton will now re-engage the player by switching back into the CHASE state
IDLE STATE
- When the skeleton reaches an edge, or a wall, the skeleton enters the IDLE STATE
- Player comes within range while in this state it switches to either ATTACK STATE, or CHASE STATE
- Player is out of range, switches to PATROL STATE
PATROL STATE
- When the player is not within range, the skeleton will patrol until it reaches either a wall or an edge
PARRIED STATE
- When the enemy and the player attack at the same time, it is parried and the skeleton takes no damage. The skeleton will enter a PARRIED STATE and cannot be attack or take damage during this period
- The skeleton will take a knockback effect
STUNNED STATE
- Future addition for Armoured Skeleton type, can only be damaged during this state
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Status | Prototype |
Platforms | HTML5 |
Rating | Rated 3.0 out of 5 stars (1 total ratings) |
Author | Slothful Media |
Genre | Platformer |
Made with | Unity |
Tags | 2D, demo, Endless, jumping, Pixel Art, Prototype, Simple, Singleplayer, Unity |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Links | Twitch, Discord |
Development log
- Enemies update!32 days ago
- Mini Mage, Mega SwordMay 14, 2024
Comments
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This game is on life support. GL buddy
Its a prototype, with roughly 20 hours of work thus far, mostly so my network can see what were working on. Updates every Mon/Wed/Fri. Its not even a game yet ๐
can't wait to see what you're going to do with this game
I stream development and post a new demo every Tue/Thurs 9-11 EST (12 depending on my schedule), provided I'm able to work on it those days.
You can find the stream here: https://www.twitch.tv/slothfulmedia