Mini Mage Mega Sword
Controls
A - Left movement
D - Right Movement
Space - Jump
Double tap Space - Spin Attack
S + Left Mouse Button - Beyblade Attack
Left Mouse Button - Overhead Attack
If you run out of stamina, it takes a moment to recharge
Report all bugs to our Discord https://discord.gg/pRfFWXqm5d
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Updates: May 8th, 2025
v0.1.33
Bug Fixes
Adjusted animations to transition abruptly when necessary. Ie Cancel idle animation when the player jumps
The player no longer stops sinking when applying movement towards the wall during wallride animation
Can no longer do Beyblade attack with 0 stamina
Damage was happening multiple times a frame due to duplicate code in OnTriggerEnter and OnTriggerStay events *(Credit: @gabbojova23 for pointing out these issues)*
Player was falling indefinitely when standing on an edge, due to Raycast2D.DrawLine being a single line. This has been replaced with Physics2D.BoxCast which casts a larger collision *(Credit: @gabbojova23 for pointing out these issues)
Reduced parry timer on enemies and increased their **Health** to 2
Reduced knockback on enemies
Wall ride was too sensitive to colliders
Returning to the main menu has two game managers and audio sources play
Player wouldn't rise with quicksand, has been reactivated and values changed
Fire didn't do damage to the player
Level Design
Removed 2.5D components from the game, reverted to 2D
Fixed background Z positioning to be in line with intended 2D aesthetics
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Updated | 9 days ago |
Status | In development |
Platforms | HTML5 |
Rating | Rated 3.0 out of 5 stars (1 total ratings) |
Author | Slothful Media |
Genre | Platformer |
Made with | Unity |
Tags | 2D, demo, Endless, jumping, Pixel Art, Prototype, Simple, Singleplayer, Unity |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Links | Twitch, Discord |
Development log
- Not quite a working title, but nearly there!32 days ago
- Enemies update!76 days ago
- Mini Mage, Mega SwordMay 14, 2024
Comments
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This game is on life support. GL buddy
Its a prototype, with roughly 20 hours of work thus far, mostly so my network can see what were working on. Updates every Mon/Wed/Fri. Its not even a game yet ๐
can't wait to see what you're going to do with this game
I stream development and post a new demo every Tue/Thurs 9-11 EST (12 depending on my schedule), provided I'm able to work on it those days.
You can find the stream here: https://www.twitch.tv/slothfulmedia