Mini Mage Mega Sword
Controls
A - Left movement
D - Right Movement
Space - Jump
Double tap Space - Spin Attack
D + Left Mouse Button - Beyblade Attack
Left Mouse Button - Overhead Attack
If you run out of stamina, it takes a moment to recharge
Report all bugs to our Discord https://discord.gg/pRfFWXqm5d
Or Donate to help us keep making great games!
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Updates: Oct 22nd, 2024
v0.1.28
Enemy Rework
Split EnemyState & Enemy scripts into four separate scripts:
- EnemyState (Dictates the current states)
- EnemyStateHandler (Handles switching between states and triggers events in other scripts)
- EnemyMovement (Handles movement based on state handler)
- Enemy (Sets values and controls everything else)
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Updates: Aug 1st, 2024
v0.1.27 Continued
Enemies update!
Skeleton
Introduced Skeleton
Skeleton enemies have multiple states: Patrol, Idle, Attack, Stunned
Subvariant: Solider, Armoured, more to come
- Solider skeleton types are easy to kill, have no strength, but can parry
- Armoured require stun to be damaged
Added enemy ability to Parry player attacks
- Parrying an attack will bounce both the enemy and the player backwards by x distance
- If the enemy parries they will pause for a moment before re-engaging with the player
Added enemy debuff to Armoured : Stunned
- When the armoured skeleton takes an overhead attack, it will be stunned and the player can then do damage
Enemy will cycle between states based on the distance between the player
- Colliding with an enemy will cause the player to take damage and be knocked back
- When the enemy is hit with an attack it will be knocked back regardless if it took damage or not
Slime
Introduced Slime
Slimes have four states: Emerge, Attack, Patrol, Idle
Slime enemies will hide in the floor until the player is nearby before emerging
- Slimes hide as a regular tile
Performance
Room Manager
Rooms now disable when passing the killbox, disabling all previous rooms for performance
Animations
Player Updated the idle to include "Sleep" state
- After 3 seconds of no input the player will fall asleep, and break out of the animation after any player input
Updated | 28 days ago |
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 3.0 out of 5 stars (1 total ratings) |
Author | Slothful Media |
Genre | Platformer |
Made with | Unity |
Tags | 2D, demo, Endless, jumping, Pixel Art, Prototype, Simple, Singleplayer, Unity |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Links | Twitch, Discord |
Development log
- Mini Mage, Mega SwordMay 14, 2024
Comments
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This game is on life support. GL buddy
Its a prototype, with roughly 20 hours of work thus far, mostly so my network can see what were working on. Updates every Mon/Wed/Fri. Its not even a game yet 😅
can't wait to see what you're going to do with this game
I stream development and post a new demo every Tue/Thurs 9-11 EST (12 depending on my schedule), provided I'm able to work on it those days.
You can find the stream here: https://www.twitch.tv/slothfulmedia